I'd been under the impression that Doctor light had been dropped from current DC continuity, along with a number of characters who have more than two fans, but while that's likely true (and given current editorial attitudes I tend to think she's well out of it) it doesn't stop her turning up in Derek Fridolfs and Dustin Nguyen's excellent Lil' Gotham, which against explicit editorial mandate even managed to sneak a blonde Batgirl into one issue.
Thanks guys. It's nice to know Kimiyo still gets a little love.
Showing posts with label DCnU. Show all posts
Showing posts with label DCnU. Show all posts
Sunday, July 28, 2013
Tuesday, September 25, 2012
Zero tolerance
In comics traditionally issue #1 is the origin story, where we first get to meet our hero or heroes and learn how they become the characters we'll be following. This is the most important jumping on point, so it always bewilders me when the first issue is not used to introduce the character; it's the opposite of welcoming.
DC's big relaunch last year gave every title a new number #1, but in an absolute festival of missing the point, most writers didn't bother with an origin story. Some, notably Green Lantern, opted to ignore the entire event and continue with the story in progress from the previous series, apparently unaffected by the universe changing events that spawned the renumbering. Others commenced with a story to introduce the characters, but not an origin story.
Only a handful, and those mostly being the series that introduced entirely new characters, opened with an actual origin. And I think this may stem from DC's odd idea of taking a clean slate and then squeezing out all the possible freshness by burying it under five years of back story.
So a year later we are getting issue zero of everything. If issue #1 is traditionally the origin, then issue #0 is a tale of what happened before the hero became the hero. Of course when issue #1 opens five years into the story, then issue #0 can be any time before that. But at least in these days of glacially paced, writing for the trade decompression, the issue #0 at least tempts you with the prospect of a done in one single issue story, which is why I've taken another look at several titles I dropped early in the relaunch.
Birds of Prey actually has something closer to an origin than issue #1 had, giving us the first meeting of Black Canary, Batgirl, and Starling. And while it is a done in one, it is caked in plot hooks for other comics; the upcoming Team 7 book, the current BoP, the new slimline Amanda Waller, who I still didn't recognise without a label, and whatever book she's in now that I'm not reading. Even so, I enjoyed it enough to consider giving BoP another go, although the gratuitous underwear shot cooled my interest a little. How many issue zeros with male leads are going to show them in their boxers, I wonder?
Wonder Woman was a delight. A fun Silver Agey tale about Wonder Woman as a teen, writer Brian Azzarello having spotted that you don't need to overload the narrative with a bunch of story hooks to keep readers coming back, you just need to tell a good story.
I enjoyed half of Batman #0, with it's origin of the Bat-Signal and the effect that light in the sky has on several members, or future members of the Bat-family. Yes, it was continuity-heavy, but still a nice mood piece. The other half was a story set immediately before Bruce thought of dressing up like a bat, which featured Red Hood, who is now a gang, the leader of which has the original Silver Age Red Hood dome, but misses the point of having it completely covering his head by having it only go down to nose level. It's kinda stupid. Is it still the Joker? I don't care.
Green Lantern followed its course of ignoring the rules that everyone else has to follow by continuing the story currently in progress. This did involve giving an origin to yet another male, Earth Green Lantern (seriously, that's five now. Are women constitutionally incapable of "overcoming great fear" or are the rings just sexist?), but only because it had reached that point in the story. And issue zeros have never been associated with origin stories particularly, anyway. This is issue twelve and a half to all intents and purposes.
Supergirl was kind of the first part of the story that we met in the middle at the beginning of issue #1. It might even have been better placed as issue #1, since it introduces us to the character and gives us some background, which the actual issue #1 failed so badly at, being basically a fight scene between someone you didn't know and some other people you didn't know. If this had been issue #1 then at least you might have had some investment in one of the characters when they got to the big fight scene.
DC's big relaunch last year gave every title a new number #1, but in an absolute festival of missing the point, most writers didn't bother with an origin story. Some, notably Green Lantern, opted to ignore the entire event and continue with the story in progress from the previous series, apparently unaffected by the universe changing events that spawned the renumbering. Others commenced with a story to introduce the characters, but not an origin story.
Only a handful, and those mostly being the series that introduced entirely new characters, opened with an actual origin. And I think this may stem from DC's odd idea of taking a clean slate and then squeezing out all the possible freshness by burying it under five years of back story.
So a year later we are getting issue zero of everything. If issue #1 is traditionally the origin, then issue #0 is a tale of what happened before the hero became the hero. Of course when issue #1 opens five years into the story, then issue #0 can be any time before that. But at least in these days of glacially paced, writing for the trade decompression, the issue #0 at least tempts you with the prospect of a done in one single issue story, which is why I've taken another look at several titles I dropped early in the relaunch.
Birds of Prey actually has something closer to an origin than issue #1 had, giving us the first meeting of Black Canary, Batgirl, and Starling. And while it is a done in one, it is caked in plot hooks for other comics; the upcoming Team 7 book, the current BoP, the new slimline Amanda Waller, who I still didn't recognise without a label, and whatever book she's in now that I'm not reading. Even so, I enjoyed it enough to consider giving BoP another go, although the gratuitous underwear shot cooled my interest a little. How many issue zeros with male leads are going to show them in their boxers, I wonder?
Wonder Woman was a delight. A fun Silver Agey tale about Wonder Woman as a teen, writer Brian Azzarello having spotted that you don't need to overload the narrative with a bunch of story hooks to keep readers coming back, you just need to tell a good story.
I enjoyed half of Batman #0, with it's origin of the Bat-Signal and the effect that light in the sky has on several members, or future members of the Bat-family. Yes, it was continuity-heavy, but still a nice mood piece. The other half was a story set immediately before Bruce thought of dressing up like a bat, which featured Red Hood, who is now a gang, the leader of which has the original Silver Age Red Hood dome, but misses the point of having it completely covering his head by having it only go down to nose level. It's kinda stupid. Is it still the Joker? I don't care.
Green Lantern followed its course of ignoring the rules that everyone else has to follow by continuing the story currently in progress. This did involve giving an origin to yet another male, Earth Green Lantern (seriously, that's five now. Are women constitutionally incapable of "overcoming great fear" or are the rings just sexist?), but only because it had reached that point in the story. And issue zeros have never been associated with origin stories particularly, anyway. This is issue twelve and a half to all intents and purposes.
Supergirl was kind of the first part of the story that we met in the middle at the beginning of issue #1. It might even have been better placed as issue #1, since it introduces us to the character and gives us some background, which the actual issue #1 failed so badly at, being basically a fight scene between someone you didn't know and some other people you didn't know. If this had been issue #1 then at least you might have had some investment in one of the characters when they got to the big fight scene.
Wednesday, July 18, 2012
Assuming Amethyst
After almost thirty years, Amethyst Princess of Gemworld is getting a relaunch. And it looks exactly how I thought it should be; Amethyst reimagined in Magical Girl style that would appeal to all the teenage girls that read manga and watch Smile Precure.
And then there's also a comic. For reasons that elude me, the new comic looks nothing like this and to make sure it will only appeal to the same old comic readers, they've grown Amethyst up and made her all gritty and miserable.
Says writer Christy Marx:
So what if I wanted sparkly pegasuses? If Amethyst isn't going to fill that gap in the market, who will? Why do you hate sparkly pegasuses, Christy Marx?!?
Dan Mishkin, co-creator of Amethyst, had this to say:
No sparkly pegasuses.
Amethyst can be found in upcoming editions of DC Nation on Cartoon Network. The comic Sword of Sorcery launches in September, along with a Showcase collection of the original series for you to compare it with.
And then there's also a comic. For reasons that elude me, the new comic looks nothing like this and to make sure it will only appeal to the same old comic readers, they've grown Amethyst up and made her all gritty and miserable.
Says writer Christy Marx:
"She's just turning 17 rather than being 13. She has a very different family background, but the same basic things are there. She grew up on Earth with a strange childhood and ends up back in her homeworld which she's never seen before.So more adult, blood powers, no sparkly pegasuses (pegasii?). Got that.
I'm taking a more intimate, familial approach to her adversary, who is her homicidal aunt who does not want to share power. I'm going for something dynastic with emotional complexity that will draw people in, and not just a bunch of people swinging swords. I'm trying to avoid a sparkly-crystals-and-pegasuses kind of approach. This is an alien world with blood powers that are related to crystals, but I'm going for a much more holistic approach."
So what if I wanted sparkly pegasuses? If Amethyst isn't going to fill that gap in the market, who will? Why do you hate sparkly pegasuses, Christy Marx?!?
Dan Mishkin, co-creator of Amethyst, had this to say:
I also think what they're setting out to do isn't worth doing. My understanding is going to be this is going to be a seventeen-year-old Amy Winston who discovers that she's Amethyst and that she's had a pretty rough life in those seventeen years. You can do that, and because of the rules of the game you can even call it Amethyst. But to say that it's essentially the same as what we did -- I'm sorry, I just don't think that's true, because essentially what we did was a story about being on the cusp of adolescence and discovering what the moral choices of adulthood are going to be. You don't do that at seventeen; you do that at twelve or thirteen.On the plus side the new version seems to have an outfit that covers more of her body than most comics heroines are allowed. But on the other...
No sparkly pegasuses.
Amethyst can be found in upcoming editions of DC Nation on Cartoon Network. The comic Sword of Sorcery launches in September, along with a Showcase collection of the original series for you to compare it with.
Sunday, September 04, 2011
Starting over
Much has been said in many, many blogs about the big DC relaunch currently in progress. I haven't posted about it directly because I don't have a lot to add. But I will say this: I'm quite looking forward to it.
Every time a title or character is relaunched, it's another throw of the dice. And while I have enjoyed a bunch of recent titles, there isn't anything I'm positively obsessive about, that I look forward to every month. Couple that with several titles that I positively hated last time around, and I'm generally optimistic.
Case in point; while I've been a fan of Supergirl since before I could read, I hated the last model. The origin was terrible, and only part of a ghastly story that failed on multiple levels, and the series that followed it went through creative teams every couple of issues, with no consistent characterization. I've heard recently that it did eventually find its feet, and even the dreadful and inconsistent backstory and characterization was explained away and rationalized. But that's still around forty issues of baggage, not to mention the period where the comic becomes a fourth Superman title. So as far as I'm concerned, the bar is set pretty low for Supergirl to do better next time.
Every time a title or character is relaunched, it's another throw of the dice. And while I have enjoyed a bunch of recent titles, there isn't anything I'm positively obsessive about, that I look forward to every month. Couple that with several titles that I positively hated last time around, and I'm generally optimistic.
Case in point; while I've been a fan of Supergirl since before I could read, I hated the last model. The origin was terrible, and only part of a ghastly story that failed on multiple levels, and the series that followed it went through creative teams every couple of issues, with no consistent characterization. I've heard recently that it did eventually find its feet, and even the dreadful and inconsistent backstory and characterization was explained away and rationalized. But that's still around forty issues of baggage, not to mention the period where the comic becomes a fourth Superman title. So as far as I'm concerned, the bar is set pretty low for Supergirl to do better next time.
Saturday, September 03, 2011
Codpiece of Doom
There was something that bugged me about the cover of the first issue of the new Justice League, other than the bland new logo and the generic image. Now what was it?
Oh yes, Green Lantern's massively weaponized Codpiece of Doom. Created by his magic Ring of Overcompensation.
Oh yes, Green Lantern's massively weaponized Codpiece of Doom. Created by his magic Ring of Overcompensation.
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